Contains rasterizer state, which determines how to convert vector data (shapes) into raster data (pixels).
Assembly: Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Thetype exposes the following members.
|CullMode||Gets or sets the conditions for culling or removing triangles.|
|DepthBias||Gets or sets the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive to alleviate depth testing problems for primitives of similar depth. The default value is 0.|
|FillMode||Get or sets the fill mode, which defines how a triangle is filled during rendering. The default is Solid.|
|IsDisposed||Gets a value that indicates whether the object is disposed. (Inherited from GraphicsResource.)|
|MultiSampleAntiAlias||Gets or sets a value that indicates whether multisample antialiasing is enabled. The default is true.|
|ScissorTestEnable||Get or sets a value that indicates whether scissor testing is enabled. The default is false.|
|SlopeScaleDepthBias||Gets or sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives to reduce aliasing and other rendering artifacts caused by z-fighting. The default is 0.|
|Dispose()||Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)|
|Dispose(Boolean)||Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)|
|Finalize||Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from GraphicsResource.)|
|CullClockwise||A built-in state object with settings for culling primitives with clockwise winding order.|
|CullCounterClockwise||A built-in state object with settings for culling primitives with counter-clockwise winding order.|
|CullNone||A built-in state object with settings for not culling any primitives.|
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.