OcclusionQuery Members
XNA Game Studio 3.1
The following tables list the members exposed by the OcclusionQuery type.
| Name | Description | |
|---|---|---|
![]() | OcclusionQuery | Initializes a new instance of OcclusionQuery with the specified device. |
| Name | Description | |
|---|---|---|
![]() | GraphicsDevice | Gets the graphics device being queried. |
![]() | IsComplete | Gets a value that indicates if the occlusion query has completed. |
![]() | IsDisposed | Gets a value that indicates whether the object is disposed. |
![]() | IsSupported | Specifies if occlusion queries are supported on the related graphics device. |
![]() | Name | Gets the name of this occlusion query |
![]() | PixelCount | Gets the number of visible pixels. |
![]() | Tag | Gets the resource tag for this occlusion query. |
| Name | Description | |
|---|---|---|
![]() | Begin | Begins application of the query. |
![]() | Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
![]() | End | Ends the application of the query. |
![]() | Equals | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | ReferenceEquals | (Inherited from Object.) |
![]() | ToString | Retrieves a string representation of this object. |
| Name | Description | |
|---|---|---|
![]() | Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | raise_Disposing | Raises the Disposing event when called from within a derived class. |

