This topic has not yet been rated - Rate this topic

GraphicsDeviceExtensions Class

System.Object
  Microsoft.Xna.Framework.Graphics.GraphicsDeviceExtensions

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics.Shaders (in Microsoft.Xna.Framework.Graphics.Shaders.dll)

public static class GraphicsDeviceExtensions

The GraphicsDeviceExtensions type exposes the following members.

  NameDescription
Public methodStatic memberGetPixelShader
Public methodStatic memberGetVertexShader
Public methodStatic memberSetPixelShader
Public methodStatic memberSetPixelShaderConstantFloat4<T>(GraphicsDevice, Int32, T)
Public methodStatic memberSetPixelShaderConstantFloat4<T>(GraphicsDevice, Int32, Int32, T)
Public methodStatic memberSetVertexShader
Public methodStatic memberSetVertexShaderConstantFloat4<T>(GraphicsDevice, Int32, T)
Public methodStatic memberSetVertexShaderConstantFloat4<T>(GraphicsDevice, Int32, Int32, T)
Top

Silverlight

Supported in: 5
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Did you find this helpful?
(1500 characters remaining)
© 2013 Microsoft. All rights reserved.