GraphicsDevice Properties
| Name | Description | |
|---|---|---|
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Adapter | Gets the graphics adapter. |
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BlendFactor | Gets or sets the color used for a constant-blend factor during alpha blending. The default value is Color.White. |
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BlendState | Gets or sets a system-defined instance of a blend state object initialized for alpha blending. The default value is BlendState.Opaque. |
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DepthStencilState | Gets or sets a system-defined instance of a depth-stencil state object. The default value is DepthStencilState.Default. |
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DisplayMode | Retrieves the display mode's spatial resolution, color resolution, and refresh frequency. |
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GraphicsDeviceStatus | Retrieves the status of the device. |
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GraphicsProfile | Gets the graphics profile. The default value is GraphicsProfile.Reach. |
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Indices | Gets or sets index data. The default value is null. |
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IsDisposed | Gets a value that indicates whether the object is disposed. |
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MultiSampleMask | Gets or sets a bitmask controlling modification of the samples in a multisample render target. The default value is -1 (0xffffffff). |
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PresentationParameters | Gets the presentation parameters associated with this graphics device. |
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RasterizerState | Gets or sets rasterizer state. The default value is RasterizerState.CullCounterClockwise. |
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ReferenceStencil | Gets or sets a reference value for stencil testing. The default value is zero. |
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SamplerStates | Retrieves a collection of SamplerState objects for the current GraphicsDevice. |
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ScissorRectangle | Gets or sets the rectangle used for scissor testing. By default, the size matches the render target size. |
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Textures | Returns the collection of textures that have been assigned to the texture stages of the device. |
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VertexSamplerStates | Gets the collection of vertex sampler states. |
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VertexTextures | Gets the collection of vertex textures that support texture lookup in the vertex shader using the texldl statement. The vertex engine contains four texture sampler stages. |
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Viewport | Gets or sets a viewport identifying the portion of the render target to receive draw calls. |