Export (0) Print
Expand All
1 out of 3 rated this helpful - Rate this topic

GraphicsDevice Methods

NameDescription
Public MethodClearOverloaded. Clears resource buffers.
Public MethodDisposeOverloaded. Immediately releases the unmanaged resources used by this object.
Public MethodDrawIndexedPrimitivesRenders the specified geometric primitive, based on indexing into an array of vertices.
Public MethodDrawInstancedPrimitivesDraws a series of instanced models.
Public MethodDrawPrimitivesRenders a sequence of non-indexed geometric primitives of the specified type from the current set of data input streams.
Public MethodDrawUserIndexedPrimitivesOverloaded. Renders geometric primitives.
Public MethodDrawUserPrimitivesOverloaded. Renders geometric primitives.
Public MethodEquals(Inherited from Object.)
Public MethodGetBackBufferDataOverloaded. Gets the contents of the back buffer.
Public MethodGetHashCode(Inherited from Object.)
Public MethodGetRenderTargetsGets a render target surface.
Public MethodGetType(Inherited from Object.)
Public MethodGetVertexBuffersGets the vertex buffers.
Public MethodPresentOverloaded. Presents the display with the contents of the next buffer in the sequence of back buffers owned by the GraphicsDevice.
Public MethodResetOverloaded. Resets the presentation parameters for the current GraphicsDevice.
Public MethodSetRenderTargetOverloaded. Sets a new color buffer for a GraphicsDevice.
Public MethodSetRenderTargets Sets an array of render targets.
Public MethodSetVertexBufferOverloaded. Sets or binds a vertex buffer to a device.
Public MethodSetVertexBuffersSets the vertex buffers.
Public MethodToString(Inherited from Object.)
NameDescription
Protected MethodFinalize Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object.
Protected MethodMemberwiseClone(Inherited from Object.)
Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

ADD
Show:
© 2014 Microsoft. All rights reserved.