GraphicsDevice.DrawInstancedPrimitives Method
Draws a series of instanced models.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
public void DrawInstancedPrimitives ( PrimitiveType primitiveType, int baseVertex, int minVertexIndex, int numVertices, int startIndex, int primitiveCount, int instanceCount )
Parameters
- primitiveType
- Type: PrimitiveType
The primitive type. - baseVertex
- Type: Int32
Offset to add to each vertex index in the index buffer. - minVertexIndex
- Type: Int32
Minimum vertex index for vertices used during the call. The minVertexIndex parameter and all of the indices in the index stream are relative to the baseVertex parameter. - numVertices
- Type: Int32
Number of vertices used during the call. The first vertex is located at index: baseVertex + minVertexIndex. - startIndex
- Type: Int32
Location in the index array at which to start reading vertices. - primitiveCount
- Type: Int32
Number of primitives to render. The number of vertices used is a function of primitiveCount and primitiveType. - instanceCount
- Type: Int32
Number of primitives to render.
| Exception type | Condition |
|---|---|
| NotImplementedException | This method is not implemented for Windows Phone, which does not support instancing. |
This method provides a mechanism for gathering vertex shader input data from different streams at different frequencies (typically by interpreting one data stream as a per-instance world transform); this approach requires a custom shader to interpret the input data. For more information, see DrawInstancedPrimitives in XNA Game Studio 4.0.
Cited Works
"DrawInstancedPrimitives in XNA Game Studio 4.0." Shawn Hargreaves Blog. http://blogs.msdn.com/b/shawnhar/archive/2010/06/17/drawinstancedprimitives-in-xna-game-studio-4-0.aspx. June 2010.