This topic has not yet been rated - Rate this topic

GraphicsDevice.Dispose Method

Immediately releases the unmanaged resources used by this object.
Name Description
GraphicsDevice.Dispose () Immediately releases the unmanaged resources used by this object.
GraphicsDevice.Dispose (Boolean) Immediately releases the unmanaged resources used by this object.

Call Dispose when you are finished using the GraphicsDevice. The Dispose method leaves the GraphicsDevice in an unusable state. After calling Dispose, you must release all references to the GraphicsDevice so the garbage collector can reclaim the memory that the GraphicsDevice was occupying.

Bb196262.note(en-us,XNAGameStudio.41).gifNote
Always call Dispose before you release your last reference to the GraphicsDevice. Otherwise, the resources it is using will not be freed until the garbage collector calls the GraphicsDevice object's Finalize method.
Did you find this helpful?
(1500 characters remaining)
Community Content Add
Annotations FAQ