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GraphicsAdapter.UseReferenceDevice Property

XNA Game Studio 4.0
Gets or sets a reference device.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public static bool UseReferenceDevice { get; set; }

Property Value

True to enable a reference device; false otherwise.
Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7
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