# EnvironmentMapEffect Properties

## Public Properties

NameDescription
AlphaGets or sets the material alpha which determines its transparency. Range is between 1 (fully opaque) and 0 (fully transparent).
AmbientLightColorGets or sets the ambient color for a light, the range of color values is from 0 to 1.
CurrentTechnique(Inherited from Effect.)
DiffuseColorGets or sets the diffuse color for a material, the range of color values is from 0 to 1.
DirectionalLight0Gets the first directional light.
DirectionalLight1Gets the second directional light.
DirectionalLight2Gets the third directional light.
EmissiveColorGets or sets the emissive color for a material, the range of color values is from 0 to 1.
EnvironmentMapGets or sets the current environment map texture.
EnvironmentMapAmountGets or sets the amount of the environment map color (RGB) that will be blended over the base texture. The value ranges from 0 to 1; the default value is 1.
EnvironmentMapSpecularGets or sets the amount of the environment map alpha value that will be added to the base texture. The value ranges from 0 to 1; the default value is 0.
FogColorGets or sets the fog color, the range of color values is from 0 to 1.
FogEnabledGets or sets the fog enable flag.
FogEndGets or sets the maximum z value for fog.
FogStartGets or sets the minimum z value for fog.
FresnelFactorGets or sets the Fresnel factor used for the environment map blending.
GraphicsDevice(Inherited from GraphicsResource.)
IsDisposed(Inherited from GraphicsResource.)
Name(Inherited from GraphicsResource.)
Parameters(Inherited from Effect.)
ProjectionGets or sets the projection matrix.
Tag(Inherited from GraphicsResource.)
Techniques(Inherited from Effect.)
TextureGets or sets the current texture.
ViewGets or sets the view matrix.
WorldGets or sets the world matrix.

## Explicit Interface Implementations

NameDescription
LightingEnabled PropertyEnables lighting in an EnvironmentMapEffect.