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DepthStencilState.StencilWriteMask Property

XNA Game Studio 4.0
Gets or sets the write mask applied to values written into the stencil buffer. The default mask is Int32.MaxValue.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public int StencilWriteMask { get; set; }

Property Value

Value that represents the write mask to set or get.
Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7
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