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DepthStencilBuffer.raise_Disposing Method

Raises the Disposing event when called from within a derived class.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

protected void raise_Disposing (
         Object value0,
         EventArgs value1
)

Parameters

value0
Invoking object reference; should be this object.
value1
Arguments to pass to the event handler.

Xbox 360, Windows XP SP2, Windows Vista

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