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BlendState.Opaque Field

XNA Game Studio 4.0
A built-in state object with settings for opaque blend, that is overwriting the source with the destination data.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)

public static readonly BlendState Opaque

This built-in state object has the following settings:

ColorSourceBlend = Blend.One,
AlphaSourceBlend = Blend.One,
    
ColorDestinationBlend = Blend.Zero,
AlphaDestinationBlend = Blend.Zero,
    

Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone 7

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