The amount of elapsed real time (wall clock) since the last frame.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Game (in microsoft.xna.framework.game.dll)
public TimeSpan ElapsedRealTime { get; set; }
Property Value
Elapsed real time since the last frame.
Variable-step clocks automatically track the difference in real-time (wall clock) that transpired since the last clock step. This type of game timing is popular on PC games where the variable PC configurations affect update time.
Tasks
Concepts
Reference
Xbox 360, Windows XP SP2, Windows Vista, Zune