XNA Game Studio 3.1
GameTime.ElapsedRealTime Property
The amount of elapsed real time (wall clock) since the last frame.

Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework.Game (in microsoft.xna.framework.game.dll)

Syntax

C#
public TimeSpan ElapsedRealTime { get; set; }

Property Value

Elapsed real time since the last frame.
Remarks

Variable-step clocks automatically track the difference in real-time (wall clock) that transpired since the last clock step. This type of game timing is popular on PC games where the variable PC configurations affect update time.
See Also

Tasks

Concepts

Reference

Platforms

Xbox 360, Windows XP SP2, Windows Vista, Zune
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