GameComponent Members
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Microsoft.Xna.Framework
GameComponent Class
GameComponent Class
GameComponent Members
GameComponent Constructor
GameComponent Methods
GameComponent Properties
GameComponent Events
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XNA Game Studio 3.1
GameComponent Members
The following tables list the members exposed by the GameComponent type.
Public Constructors
Name
Description
GameComponent
Initializes a new instance of this class.
Public Properties
Name
Description
Enabled
Indicates whether
GameComponent.Update
should be called when
Game.Update
is called.
Game
Gets the
Game
associated with this
GameComponent
.
UpdateOrder
Indicates the order in which the
GameComponent
should be updated relative to other
GameComponent
instances. Lower values are updated first.
Public Methods
Name
Description
Dispose
Overloaded. Immediately releases the unmanaged resources used by this object.
Equals
(Inherited from
Object
.)
GetHashCode
(Inherited from
Object
.)
GetType
(Inherited from
Object
.)
Initialize
Called when the
GameComponent
needs to be initialized.
ReferenceEquals
(Inherited from
Object
.)
ToString
(Inherited from
Object
.)
Update
Called when the
GameComponent
needs to be updated. Override this method with component-specific update code.
Protected Methods
Name
Description
Finalize
Allows a
GameComponent
to attempt to free resources and perform other cleanup operations before garbage collection reclaims the
GameComponent
.
MemberwiseClone
(Inherited from
Object
.)
OnEnabledChanged
Called when the
Enabled
property changes. Raises the
EnabledChanged
event.
OnUpdateOrderChanged
Called when the
UpdateOrder
property changes. Raises the
UpdateOrderChanged
event.
Public Events
Name
Description
Disposed
Raised when the
GameComponent
is disposed.
EnabledChanged
Raised when the
Enabled
property changes.
UpdateOrderChanged
Raised when the
UpdateOrder
property changes.
See Also
Reference
GameComponent Class
Microsoft.Xna.Framework Namespace
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