XNA Game Studio 3.1
ContentTypeWriter.GetRuntimeReader Method
Bb197221.note(en-us,XNAGameStudio.31).gifNote
This method is available only when developing for Windows.
Gets the assembly qualified name of the runtime loader for this type.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

C#
public abstract string GetRuntimeReader (
         TargetPlatform targetPlatform
)

Parameters

targetPlatform
Name of the platform.

Return Value

Name of the runtime loader.
See Also

Reference

Platforms

Windows XP SP2, Windows Vista
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