ContentTypeWriter.GetRuntimeReader Method
XNA Game Studio 3.1
ContentTypeWriter.GetRuntimeReader Method
Bb197221.note(en-us,XNAGameStudio.31).gifNote
This method is available only when developing for Windows.
Gets the assembly qualified name of the runtime loader for this type.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public abstract string GetRuntimeReader (
         TargetPlatform targetPlatform
)

Parameters

targetPlatform
Name of the platform.

Return Value

Name of the runtime loader.
See Also

Reference

Platforms

Windows XP SP2, Windows Vista
© 2009 Microsoft Corporation. All rights reserved.   Terms of Use | Trademarks | Privacy Statement
Page view tracker
Rate the Lightweight library
x
Lightweight builds on ScriptFree (loband) by adding features you've requested: a SearchBox and default code language selection.
Do you like the SearchBox?
Do you like the tabbed code blocks?
How useful is this topic?
Tell us more.
Thanks
x
You're helping to improve MSDN Online.
Feedback
Switch View
Classic
Lightweight Beta
ScriptFree
Switch View