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ContentTypeWriter.CanDeserializeIntoExistingObject Property

Dd940241.note(en-us,XNAGameStudio.31).gifNote
This property is available only when developing for Windows.
Determines if deserialization into an existing object is possible.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public virtual bool CanDeserializeIntoExistingObject { get; }

Property Value

true if the object can be deserialized into; false otherwise.

Windows XP SP2, Windows Vista

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