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TextureProcessorOutputFormat Enumeration

Bb976034.note(en-US,XNAGameStudio.30).gifNote
This enumeration is available only when developing for Windows.

Specifies the target output (of type SurfaceFormat) of the texture processor. Used by TextureProcessor.TextureFormat.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

public enum TextureProcessorOutputFormat

 Member nameDescription
ColorThe SurfaceFormat value, of the input TextureContent object, is converted to Color by the processor. Typically used for 2D graphics and overlays.
DxtCompressedThe SurfaceFormat value, of the input TextureContent object, is converted to an appropriate DXT compression by the processor. If the input texture contains fractional alpha values, it is converted to DXT5 format (8 bits per texel); otherwise it is converted to DXT1 (4 bits per texel). This conversion reduces the resource's size on the graphics card. Typically used for 3D textures such as 3D model textures.
NoChangeThe SurfaceFormat value, of the input TextureContent object, is not changed by the processor. Typically used for textures processed by an external tool.

Windows XP SP2, Windows Vista

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