TextureProcessor.TextureFormat Property
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| This property is available only when developing for Windows. |
Specifies the texture format of outputmaterials. Materials can either be left unchanged from the source asset, converted to a corresponding Color, or compressed using the appropriate DXTCompressed format.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
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