Note |
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| This class is available only when developing for Windows. |
Processes a game asset mesh to a model content that is optimal for runtime.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
public class ModelProcessor : ContentProcessor<NodeContent, ModelContent>
Reference
Windows XP SP2, Windows Vista