XNA Game Studio 3.1
ModelProcessor Class
Bb198086.note(en-us,XNAGameStudio.31).gifNote
This class is available only when developing for Windows.
Processes a game asset mesh to a model content that is optimal for runtime.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

C#
public class ModelProcessor : ContentProcessor<NodeContent, ModelContent>
See Also

Reference

Platforms

Windows XP SP2, Windows Vista
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