MeshHelper Methods
XNA Game Studio 3.0
| Name | Description | |
|---|---|---|
![]() | CalculateNormals | Computes new normals for the specified mesh. |
![]() | CalculateTangentFrames | Compute tangent frames for the given mesh. |
![]() | Equals | (Inherited from Object.) |
![]() | FindSkeleton | Searches for the root bone of the contained skeleton. |
![]() | FlattenSkeleton | Gets a flattened list of all bones contained by the specified skeleton. |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | MergeDuplicatePositions | Processes the PositionCollection collection of the specified mesh, merging any values that are closer together than the specified tolerance threshold. |
![]() | MergeDuplicateVertices | Overloaded. Processes the Indices and VertexChannel data of the specified mesh or geometry batch, merging any duplicate vertices. |
![]() | OptimizeForCache | Reorders the indices and vertices of the mesh for optimal GPU cache performance. |
![]() | ReferenceEquals | (Inherited from Object.) |
![]() | SwapWindingOrder | Reverses the triangle winding order of the specified mesh. |
![]() | ToString | (Inherited from Object.) |
![]() | TransformScene | Applies a transformation to the contents of a scene hierarchy. |
| Name | Description | |
|---|---|---|
![]() | Finalize | (Inherited from Object.) |
![]() | MemberwiseClone | (Inherited from Object.) |