MeshHelper Members
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MeshHelper Class
MeshHelper Class
MeshHelper Members
MeshHelper Methods
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XNA Game Studio 3.1
MeshHelper Members
The following tables list the members exposed by the MeshHelper type.
Public Methods
Name
Description
CalculateNormals
Computes new normals for the specified mesh.
CalculateTangentFrames
Compute tangent frames for the given mesh.
Equals
(Inherited from
Object
.)
FindSkeleton
Searches for the root bone of the contained skeleton.
FlattenSkeleton
Gets a flattened list of all bones contained by the specified skeleton.
GetHashCode
(Inherited from
Object
.)
GetType
(Inherited from
Object
.)
MergeDuplicatePositions
Processes the
PositionCollection
collection of the specified mesh, merging any values that are closer together than the specified tolerance threshold.
MergeDuplicateVertices
Overloaded. Processes the
Indices
and
VertexChannel
data of the specified mesh or geometry batch, merging any duplicate vertices.
OptimizeForCache
Reorders the indices and vertices of the mesh for optimal GPU cache performance.
ReferenceEquals
(Inherited from
Object
.)
SwapWindingOrder
Reverses the triangle winding order of the specified mesh.
ToString
(Inherited from
Object
.)
TransformScene
Applies a transformation to the contents of a scene hierarchy.
Protected Methods
Name
Description
Finalize
(Inherited from
Object
.)
MemberwiseClone
(Inherited from
Object
.)
See Also
Reference
MeshHelper Class
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
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