XNA Game Studio 3.1
MeshHelper Members

The following tables list the members exposed by the MeshHelper type.

Public Methods

NameDescription
Public Method StaticCalculateNormalsComputes new normals for the specified mesh.
Public Method StaticCalculateTangentFramesCompute tangent frames for the given mesh.
Public MethodEquals (Inherited from Object.)
Public Method StaticFindSkeletonSearches for the root bone of the contained skeleton.
Public Method StaticFlattenSkeletonGets a flattened list of all bones contained by the specified skeleton.
Public MethodGetHashCode (Inherited from Object.)
Public MethodGetType (Inherited from Object.)
Public Method StaticMergeDuplicatePositionsProcesses the PositionCollection collection of the specified mesh, merging any values that are closer together than the specified tolerance threshold.
Public Method StaticMergeDuplicateVerticesOverloaded. Processes the Indices and VertexChannel data of the specified mesh or geometry batch, merging any duplicate vertices.
Public Method StaticOptimizeForCacheReorders the indices and vertices of the mesh for optimal GPU cache performance.
Public MethodReferenceEquals (Inherited from Object.)
Public Method StaticSwapWindingOrderReverses the triangle winding order of the specified mesh.
Public MethodToString (Inherited from Object.)
Public Method StaticTransformSceneApplies a transformation to the contents of a scene hierarchy.
Protected Methods

NameDescription
Protected MethodFinalize (Inherited from Object.)
Protected MethodMemberwiseClone (Inherited from Object.)
See Also

Reference

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