XNA Game Studio 4.0
Provides properties and methods that define various aspects of a mesh.
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
A mesh has the following characteristics:
- It is not jointed. For example, the wheels of a car are separate meshes from the body mesh of the same car.
- It may contain multiple materials. For example, the car body can be a single mesh even if the windshield component uses a different texture and shader as compared to the leather seat component of the car body.
- Vertices containing different channels may be mixed in a single mesh. For example, the seat geometry includes tangent vectors but the windshield does not. However, using a single mesh preserves topological continuity (shared vertex identities) across material and vertex format boundaries.