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Content Pipeline Class Library Refe...
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Microsoft.Xna.Framework.Content.Pip...
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XNA Game Studio 2.0
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace
Provides intermediate classes and types for representing and manipulating graphics data.
Classes
Name
Description
AnimationChannel
Provides methods and properties for maintaining an animation channel.
AnimationChannelDictionary
Collection of animation data channels, one per bone or rigid object.
AnimationContent
Provides properties for maintaining an animation.
AnimationContentDictionary
Collection of named animations.
AnimationKeyframe
Provides methods and properties for managing a keyframe.
BasicMaterialContent
Provides properties for modifying a traditional fixed-function–style material, as supported by most 3D modeling packages.
BitmapContent
Provides properties and methods for creating and maintaining a bitmap resource.
BoneContent
Represents an animation skeleton.
BoneWeightCollection
Collection of bone weights of a vertex.
Dxt1BitmapContent
Provides methods and properties for managing compressed textures (DXT1).
Dxt3BitmapContent
Provides methods and properties for managing compressed textures (DXT3).
Dxt5BitmapContent
Provides methods and properties for managing compressed textures (DXT5).
DxtBitmapContent
Provides methods and properties for managing compressed textures (DXT1, DXT3, DXT5).
EffectContent
Contains the source code for a DirectX Effect, loaded from a .fx file.
EffectMaterialContent
Provides support for representing DirectX
Effect
materials.
FontDescription
Provides information to the
FontDescriptionProcessor
describing which font to rasterize, which font size to utilize, and which Unicode characters to include in the processor output.
GeometryContent
Provides properties that define various aspects of a geometry batch.
GeometryContentCollection
Provides methods for maintaining a collection of geometry batches that make up a mesh.
IndexCollection
Provides methods for maintaining a list of index values.
IndirectPositionCollection
Provides methods for maintaining a list of vertex positions.
MaterialContent
Provides methods and properties for maintaining a collection of named texture references.
MeshBuilder
Provides support for writing a custom importer for mesh objects.
MeshContent
Provides properties and methods that define various aspects of a mesh.
MeshHelper
Provides methods for manipulating mesh data.
MipmapChain
Provides methods for accessing a mipmap chain.
MipmapChainCollection
Provides methods for maintaining a mipmap chain.
NodeContent
Provides a base class for graphics types that define local coordinate systems.
NodeContentCollection
Provides a collection of all
NodeContent
objects in a spatial hierarchy.
PixelBitmapContent
Provides methods for maintaining a 2D array of pixel values.
PositionCollection
Provides a collection of vertex position values.
Texture2DContent
Represents a regular two-dimensional texture.
Texture3DContent
Represents a three-dimensional volume texture.
TextureContent
Provides a base class for all texture objects.
TextureCubeContent
Provides validation for a cube map texture, which contains an array of six image faces.
TextureReferenceDictionary
Provides a collection of named references to texture files.
VectorConverter
Provides methods for converting data between different packed vector representations.
VertexChannel
Provides methods and properties for maintaining a vertex channel.
VertexChannel
Provides methods and properties for maintaining a vertex channel.
VertexChannelCollection
Provides methods and properties for managing a list of vertex data channels.
VertexChannelNames
Provides properties for managing a collection of vertex channel names.
VertexContent
Provides methods and properties for maintaining the vertex data of a
GeometryContent
.
Structures
Name
Description
BoneWeight
Provides properties for managing a bone weight.
Enumerations
Name
Description
FontDescriptionStyle
Flags that describe style information to be applied to text.
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