Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
If the SoundEffectInstance is paused, Play resumes playing it at the last played position. If the SoundEffectInstance is stopped, Play begins to play it.
On Windows Phone, a game can have a maximum of 16 total playing SoundEffectInstance instances at one time, combined across all loaded SoundEffect objects. The only limit to the total number of loaded SoundEffectInstance and SoundEffect objects is available memory. However, the user can play only 16 sound effects at one time. Attempts to play a SoundEffectInstance beyond this limit will fail. On Windows, there is no hard limit. Playing too many instances can lead to performance degradation. On Xbox 360, the limit is 300 sound effect instances loaded or playing. Dispose of old instances if you need more.