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VertexTextureCoordinate Class

Constructs bit patterns that are used to identify texture coordinate formats in a flexible vertex format description.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
public sealed class VertexTextureCoordinate

A flexible format description is a code that describes the layout of data in a vertex buffer.

The following example demonstrates how to use the VertexTextureCoordinate class.

VertexFormats fvf;
// The vertex format code for a vertex with a position and one 2-D texture coordinate.
fvf = VertexFormats.Position | VertexFormats.Texture1;
// The vertex format code for a vertex with a position, a vertex normal vector, 
// and two 2-D texture coordinates.
fvf = VertexFormats.Position | VertexFormats.Normal | VertexFormats.Texture2;
// The vertex format code for a vertex with a position and two 1-D texture coordinates.
fvf = VertexFormats.Position | VertexFormats.Texture2 | VertexTextureCoordinate.Size1(0) | VertexTextureCoordinate.Size1(1);
// The vertex format code for a vertex with a position and two 1-D texture coordinates with fixed point data.
fvf = VertexFormats.PositionFixed | VertexFormats.Texture2 | VertexTextureCoordinate.Size1(0) | 
    VertexTextureCoordinate.Size1(1) | VertexTextureCoordinate.Fixed(0) | VertexTextureCoordinate.Fixed(1);
System.Object
  Microsoft.WindowsMobile.DirectX.Direct3D.VertexTextureCoordinate
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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