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TextureAddress Enumeration

Defines constants that describe the supported texture-addressing modes.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public enum TextureAddress

Member nameDescription
Supported by the .NET Compact FrameworkWrapTiles the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. No mirroring is performed.
Supported by the .NET Compact FrameworkMirrorSimilar to Wrap, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.
Supported by the .NET Compact FrameworkClampTexture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
Supported by the .NET Compact FrameworkBorderTexture coordinates outside the range [0.0, 1.0] are set to the border color.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0

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