Defines constants that describe the supported texture-addressing modes.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
|Tiles the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. No mirroring is performed.|
|Similar to , except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.|
|Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.|
|Texture coordinates outside the range [0.0, 1.0] are set to the border color.|
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.