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.NET Framework 2.0
Texture Class

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This page is specific to
Microsoft Visual Studio 2005/.NET Framework 2.0

Other versions are also available for the following:
.NET Framework Class Library
Texture Class

Manipulates a texture resource.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Visual Basic (Declaration)
Public Class Texture
    Inherits BaseTexture
    Implements IDisposable
Visual Basic (Usage)
Dim instance As Texture
C#
public class Texture : BaseTexture, IDisposable
C++
public ref class Texture : public BaseTexture, IDisposable
J#
public class Texture extends BaseTexture implements IDisposable
JScript
public class Texture extends BaseTexture implements IDisposable

This object inherits functionality from BaseTexture.

The following code example shows how to use a texture.

Visual Basic
' This code example is taken from the
' Direct3D Mobile Texture Sample of the
' .NET Compact Framework Samples in the
' .NET Framework SDK

' Called whenever the rendering device is reset
Sub OnResetDevice(ByVal sender As Object, ByVal e As EventArgs) 
    Dim dev As Device = CType(sender, Device)
    ' Turn off culling, so we see the front and back of the triangle.
    dev.RenderState.CullMode = Cull.None
    ' Turn off D3D lighting.
    dev.RenderState.Lighting = False
    ' Turn on the ZBuffer.
    dev.RenderState.ZBufferEnable = True
    ' Turn on perspective correction for textures.
    ' This provides a more accurate visual at the cost
    ' of a small performance overhead.
    dev.RenderState.TexturePerspective = True
    ' Now create the texture.
    texture = TextureLoader.FromStream(dev, _
      [Assembly].GetExecutingAssembly().GetManifestResourceStream("Texture.Content.Banana.bmp"))

End Sub

C#
// This code example is taken from the
// Direct3D Mobile Texture Sample of the
// .NET Compact Framework Samples in the
// .NET Framework SDK

// Called whenever the rendering device is reset
void OnResetDevice(object sender, EventArgs e)
{
    Device dev = (Device)sender;
    // Turn off culling, so we see the front and back of the triangle
    dev.RenderState.CullMode = Cull.None;
    // Turn off D3D lighting
    dev.RenderState.Lighting = false;
    // Turn on the ZBuffer
    dev.RenderState.ZBufferEnable = true;
    // Turn on perspective correction for textures
    // This provides a more accurate visual at the cost
    // of a small performance overhead
    dev.RenderState.TexturePerspective = true;
    // Now create our texture

    texture = TextureLoader.FromStream(dev,
        Assembly.GetExecutingAssembly().GetManifestResourceStream(
        "Texture.Content.Banana.bmp"));
}
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Compact Framework

Supported in: 2.0
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