Provides methods and properties that simplify the process of drawing sprites using Direct3D.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
A sprite is a texture mapped to a 2-D surface. Typically used for animation and billboarding, since multiple sprites can move within a larger image.
Typically, the application first calls Begin, which allows control over the device render state, alpha blending, and sprite transformation and sorting. Then, for each sprite to display, the application calls Draw, which can be called repeatedly to store any number of sprites. To display the batched sprites to the device, the application calls End or Flush.