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Mesh.Cylinder Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Uses a left-handed coordinate system to create a mesh that contains a cylinder.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public static Mesh Cylinder(
	Device device,
	float radius1,
	float radius2,
	float length,
	int slices,
	int stacks


Type: Microsoft.WindowsMobile.DirectX.Direct3D.Device
A Device object that represents the device associated with the created cylinder mesh.
Type: System.Single
Radius at the negative Z end. Value should be greater than or equal to 0.0f.
Type: System.Single
Radius at the positive Z end. Value should be greater than or equal to 0.0f.
Type: System.Single
Length of the cylinder along the z-axis.
Type: System.Int32
Number of slices around the main axis.
Type: System.Int32
Number of stacks along the main axis.

Return Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.Mesh
A Mesh object that represents the cylinder mesh.


The method call is invalid. For example, a method's parameter may contain an invalid value.


Direct3D could not allocate sufficient memory to complete the call.

The created cylinder is centered at the origin, and its axis is aligned with the z-axis.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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