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MaterialFixed Structure

Specifies material properties in a fixed-point structure.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public struct MaterialFixed
public final class MaterialFixed extends ValueType
Not applicable.

This structure provides support for fixed-point math operations.

The following code example shows how to use a MaterialFixed structure.

// The following code example is from the
// Direct3D Mobile Meshes Sample of the
// .NET Compact Framework Samples in the SDK.

// Meshes are divided into subsets, one for each material. Render them in
// a loop
for( int i=0; i<meshMaterials.Length; i++ )
{
    // Set the material and texture for this subset
    device.MaterialFixed = meshMaterials[i];
    device.SetTexture(0, meshTextures[i]);

    // Draw the mesh subset
    mesh.DrawSubset(i);
}

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Compact Framework

Supported in: 2.0

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