Encapsulates the textures and resources needed to render a specific font on a specific device.
The following tables list the members exposed by the Font type.
(see also Protected Methods )
|Dispose||Releases all resources used by the Font class.|
|DrawText||Overloaded. Draws formatted text.|
|Equals||Overloaded. Determines whether two Object instances are equal. (inherited from Object)|
|GetHashCode||Serves as a hash function for a particular type. (inherited from Object)|
|GetType||Gets the Type of the current instance. (inherited from Object)|
|MeasureString||Measures the specified string when drawn with the specified Font object and formatted with the specified StringFormat object.|
|OnLostDevice||Releases all references to video memory resources and deletes all state blocks.|
|OnResetDevice||Reinitializes settings after a device is reset.|
|PreloadText||Loads formatted text into video memory to improve the efficiency of rendering to a device.|
|ReferenceEquals||Determines whether the specified Object instances are the same instance. (inherited from Object)|
|ToString||Returns a String that represents the current Object. (inherited from Object)|
Other ResourcesDirect3D Programming