Defines texture filtering modes for a texture stage.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
|Each pixel is computed by averaging a 2x2(x2) box of pixels from the source image. This filter works only when the dimensions of the destination are half those of the source, as is the case with mipmaps.|
|Each destination pixel is computed by sampling the nearest pixel from the source image.|
|Bilinear interpolation filtering is used as a texture magnification or minification filter. A weighted average of a 2x2 area of texels surrounding the desired pixel is used. The texture filter to use between mipmap levels is trilinear mipmap interpolation. The rasterizer interpolates pixel color in a linear manner, using the texels of the two nearest textures.|
|Mipmapping disabled. The rasterizer uses the magnification filter instead.|
|Pixels off the edge of the texture on the u-axis should be mirrored, not wrapped.|
|Pixels off the edge of the texture on the v-axis should be mirrored, not wrapped.|
|Same as specifying the and flags. This flag is always used internally for this function.|
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.