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Device.SetTexture Method

Assigns a texture to a device stage.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public void SetTexture(
	int stage,
	BaseTexture texture
)

Parameters

stage
Type: System.Int32

An index value for the device stage.

texture
Type: Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture

A BaseTexture object that represents the texture being set.

ExceptionCondition
InvalidCallException

The method call is invalid. For example, the parameter might contain an invalid value.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0

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