Protected Overrides Sub OnPaint(ByVal eventg As PaintEventArgs)
device.Clear(ClearFlags.Target, Color.Black, 0F, 0)
device.BeginScene()
sprite.Begin(SpriteFlags.None)
sprite.Draw(texture, Vector3.Empty, New Vector3(10, 10, 0), &HFFFFFF)
sprite.End()
device.EndScene()
device.Present()
End Sub