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Device Class

The parent object of all graphical objects in the scene.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

public ref class Device : IDisposable
public class Device implements IDisposable
public class Device implements IDisposable
Not applicable.

A device performs primitive-based rendering, creates resources, handles system-level variables, and gets and sets palettes.

The following code example creates a device.

No code example is currently available or this language may not be supported.

System.Object
   Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
    Microsoft.WindowsMobile.DirectX.Direct3D.Device

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Compact Framework

Supported in: 2.0

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