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CustomVertex.TransformedColored Structure

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Represents a custom vertex format structure that contains transformed vertices and color information.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public struct TransformedColored

The following code example demonstrates how to use the custom vertex format structure.


// This code example is taken from the
// Direct3D Mobile Vertices Sample
// of the .NET Compact Framework Samples in the SDK.

    private void OnCreateDevice(object sender, EventArgs e)
    {
        Device dev = (Device)sender;
        // Now Create the VB
        vertexBuffer = new VertexBuffer(typeof(CustomVertex.TransformedColored), 3, dev, 0, CustomVertex.TransformedColored.Format, Pool.Managed);
        vertexBuffer.Created += new System.EventHandler(this.OnCreateVertexBuffer);
        this.OnCreateVertexBuffer(vertexBuffer, null);
    }


Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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