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ColorWriteEnable Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Represents values that are used to specify a channel in the RenderStateManager class type.

This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

[FlagsAttribute]
public enum ColorWriteEnable

Member nameDescription
Supported by the .NET Compact FrameworkRedRed channel of a buffer.
Supported by the .NET Compact FrameworkGreenGreen channel of a buffer.
Supported by the .NET Compact FrameworkBlueBlue channel of a buffer.
Supported by the .NET Compact FrameworkAlphaAlpha channel of a buffer.
Supported by the .NET Compact FrameworkRedGreenBlueAll channels of a buffer.
Supported by the .NET Compact FrameworkRedGreenBlueAlphaThe red, green, and blue channels of a buffer.

This enumeration is used by the ColorWriteEnable property.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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