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Describes the current clip status.
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
When clipping is enabled during vertex processing (by ProcessVertices, DrawPrimitives, or other drawing functions), Direct3D computes a clip code for each vertex. When a vertex is outside of a particular clipping plane, the corresponding bit is set in the clipping code. Direct3D maintains the clip status using , which has ClipUnion and ClipIntersection members. ClipUnion is a bitwise OR of all vertex clip codes and ClipIntersection is a bitwise AND of all vertex clip codes. Initial values are zero for ClipUnion and 0xFFFFFFFF for ClipIntersection. When RenderStateManager is set to false, ClipUnion and ClipIntersection are set to zero. Direct3D updates the clip status during drawing calls. To compute clip status for a particular object, set ClipUnion and ClipIntersection to their initial values and continue drawing.
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.