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ClearFlags Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Specifies the buffer to use when calling the Clear method.

This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

[FlagsAttribute]
public enum ClearFlags

Member nameDescription
Supported by the .NET Compact FrameworkTargetSpecifies a rendering surface. For example, a 3-D renderer writes per-pixel scene data (such as color) to a render target.
Supported by the .NET Compact FrameworkZBufferSpecifies a buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value.
Supported by the .NET Compact FrameworkStencilSpecifies a buffer that contains stencil data. Stencil data is commonly used to mask drawing to particular screen pixels.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0
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