Caps.MaxSimultaneousTextures Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Gets the maximum number of textures that can simultaneously be bound to the texture-blending stages.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public ReadOnly Property MaxSimultaneousTextures As Integer
    Get
'Usage
Dim instance As Caps
Dim value As Integer

value = instance.MaxSimultaneousTextures
public int MaxSimultaneousTextures { get; }
public:
property int MaxSimultaneousTextures {
    int get ();
}
member MaxSimultaneousTextures : int

Property Value

Type: System.Int32
The maximum number of textures that can simultaneously be bound to the texture-blending stages.

Remarks

This value is the number of textures that can be used in a single pass. If the same texture is used in two blending stages, it counts as two when compared to the MaxSimultaneousTextures value.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Caps Structure

Caps Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace