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Caps.MaxSimultaneousTextures Property

Gets the maximum number of textures that can simultaneously be bound to the texture-blending stages.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

public int MaxSimultaneousTextures { get; }

Property Value

Type: System.Int32
The maximum number of textures that can simultaneously be bound to the texture-blending stages.

This value is the number of textures that can be used in a single pass. If the same texture is used in two blending stages, it counts as two when compared to the MaxSimultaneousTextures value.

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Compact Framework

Supported in: 3.5, 2.0

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