[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Represents a view of text in an ITextBuffer. It is the base class for a platform-specific interface that has methods to allow the formatted text to be rendered.
Assembly: Microsoft.VisualStudio.Text.UI (in Microsoft.VisualStudio.Text.UI.dll)
Thetype exposes the following members.
|BufferGraph||Gets the IBufferGraph that contains the set of source buffers that contribute to this view.|
|Caret||Gets the caret element.|
|HasAggregateFocus||Determines whether the view or any of its adornments has focus.|
|InLayout||Determines whether the view is in the process of being laid out.|
|IsClosed||Determines whether this text view has been closed.|
|IsMouseOverViewOrAdornments||Determines whether the mouse is over the view or any of its adornments.|
|LineHeight||Gets the nominal height of a line of text in the view.|
|MaxTextRightCoordinate||Gets the right coordinate of the longest line, whether or not that line is currently visible, in logical pixels.|
|Options||Gets the options for this text view.|
|Properties||Gets the collection of properties controlled by the property owner. (Inherited from IPropertyOwner.)|
|ProvisionalTextHighlight||Gets the span of text covered by the provisional text highlight.|
|Roles||The roles which this view plays. Roles partially determine the extensions that are instantiated for the view.|
|Selection||Gets the selection element.|
|TextBuffer||Gets the ITextBuffer whose text is rendered in this view.|
|TextDataModel||Gets the ITextDataModel of this text view.|
|TextSnapshot||Gets the ITextSnapshot of the text that is currently rendered in the view.|
|TextViewLines||Gets a read-only list of the ITextViewLine objects rendered in this view.|
|TextViewModel||Gets the ITextViewModel of this text view.|
|ViewportBottom||Gets the position of the bottom edge of the viewpoint in the text rendering coordinate system.|
|ViewportHeight||Gets the height of the visible content window (including the margin) in logical pixels.|
|ViewportLeft||Gets or sets the position of the left edge of the viewpoint in the text rendering coordinate system.|
|ViewportRight||Gets the position of the right edge of the viewpoint in the text rendering coordinate system.|
|ViewportTop||Gets the position of the top edge of the viewpoint in the text rendering coordinate system.|
|ViewportWidth||Gets the width of the visible content window (including the margin) in logical pixels.|
|ViewScroller||Gets a helper that provides various methods to scroll or manipulate the view.|
|VisualSnapshot||Gets the ITextSnapshot of the visual buffer that is being rendered.|
|Close||Closes the text view host and its view.|
|DisplayTextLineContainingBufferPosition(SnapshotPoint, Double, ViewRelativePosition)||Formats and displays the contents of the text buffer so that the ITextViewLine containing the buffer position is displayed at the desired position.|
|DisplayTextLineContainingBufferPosition(SnapshotPoint, Double, ViewRelativePosition, Nullable<Double>, Nullable<Double>)||Formats and displays the contents of the text buffer so that the ITextViewLine containing the specified buffer position is displayed at the desired position.|
|GetTextElementSpan||Gets the SnapshotSpan of text that constitutes a text element (a single visual representation) at the given SnapshotPoint.|
|GetTextViewLineContainingBufferPosition||Gets the ITextViewLine that contains the specified text buffer position.|
|QueueSpaceReservationStackRefresh||Requests a refresh of the space reservation stack.|
|Closed||Occurs immediately after the text view is closed.|
|GotAggregateFocus||Occurs when the keyboard focus switches to the view or one of its adornments.|
|LayoutChanged||Occurs when the text editor performs a text line layout.|
|LostAggregateFocus||Occurs when the keyboard focus switches away from the view and any of its adornments.|
|MouseHover||Occurs when the mouse has hovered over a character.|
|ViewportHeightChanged||Occurs when the viewport height is changed. Deprecated.|
|ViewportLeftChanged||Occurs when the position of the viewport left edge is changed. Deprecated|
|ViewportWidthChanged||Occurs when the viewport width is changed. Deprecated.|
A text view is a platform-independent representation of a contiguous block of formatted and adorned text. The text can be accessed through the TextViewLines property.
For more information about text views, see the section "The Text View" in Inside the Editor.
The text view also instantiates an instance of an IEditorOperations component part so that it can execute various commands.
The text is formatted based on the classifiers that are attached to the underlying ITextBuffer.
Most properties and parameters that are doubles correspond to coordinates or distances in the text rendering coordinate system. In this coordinate system, x = 0.0 corresponds to the left edge of the drawing surface onto which text is rendered (x = view.ViewportLeft corresponds to the left edge of the viewport), and y = view.ViewportTop corresponds to the top edge of the viewport. The x-coordinate increases from left to right, and the y-coordinate increases from top to bottom. The horizontal and vertical axes of the view behave differently. When the text in the view is formatted, only the visible lines are formatted. As a result, a viewport cannot be scrolled horizontally and vertically in the same way. A viewport is scrolled horizontally by changing the left coordinate of the viewport so that it moves with respect to the drawing surface. A view can be scrolled vertically only by performing a new layout. Doing a layout in the view may cause the ViewportTop property of the view to change.
For example, scrolling down one line will not translate any of the visible lines. Instead it will simply change the ViewportTop property, which causes the lines to move on the screen even though their y-coordinates have not changed. Distances in the text rendering coordinate system correspond to logical pixels. If the text rendering surface is displayed without any scaling transform, then one unit in the text rendering coordinate system corresponds to one pixel in the display.