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Packet Class

Visual Studio 2008

Holds data and is used by the DevicePacketStream class to transfer data between a smart device and a desktop computer.

Namespace:  Microsoft.SmartDevice.Connectivity
Assembly:  Microsoft.SmartDevice.Connectivity (in Microsoft.SmartDevice.Connectivity.dll)

public class Packet

The Packet class can only hold objects of type byte, byte[], string, int, and char. The Packet class is not extensible to read and write custom objects. However, users can still transfer custom objects across the stream by either splitting the custom data type into basic data types or serializing the custom data types into a byte array.

using System;
using System.Collections.ObjectModel;
using Microsoft.SmartDevice.Connectivity;

class source
{
    static void Main(string[] args)
    {
         // Get the datastore object
        DatastoreManager dsmgr = new DatastoreManager(1033);

        // Get the platform object
        Platform platform = GetPlatformByName("Windows Mobile 5.0 Smartphone SDK", dsmgr);

        // Get the default device in the platform, usually an emulator.
        Device device = platform.GetDevice(platform.GetDefaultDeviceId());

        device.Connect();

        if (device.IsConnected())
        {
            // Copy and start a device agent  based on the ID of its add-on package.
            RemoteAgent ra = device.GetRemoteAgent(
                new ObjectId("CAF078AE-2E10-43e2-B566-C4577F2538C8"));
            ra.Start("command line argument");

            // Open communication channel with device agent.
            DevicePacketStream ps = ra.CreatePacketStream(
                new ObjectId("2FAD740C-B5D3-4ad0-BE23-5682503584BF"));

            // Create and write a packet of data.
            Packet packet;
            packet = new Packet();
            for (int i = 0; i < 4; i ++) packet.WriteInt32(i);
            packet.WriteString("Hello Smart Device");
            ps.Write(packet);

            // While stream is connected, try to read a packet. 
            while (ps.IsConnected())
            {
                if (ps.IsPacketAvailable())
                {
                    packet = ps.Read();
                    while (!packet.IsEndOfPacket())
                    {
                        switch (packet.ReadDataType())
                        {
                            case DataType.BoolType:
                                bool boolValue = packet.ReadBool();
                                break;
                            case DataType.ByteArrayType:
                                byte[] buffer = packet.ReadBytes();
                                break;
                            case DataType.ByteType:
                                byte byteValue = packet.ReadByte();
                                break;
                            case DataType.CharType:
                                char charValue = packet.ReadChar();
                                break;
                            case DataType.Int32Type:
                                Console.WriteLine("Int32Type:  " + packet.ReadInt32().ToString());
                                break;
                            case DataType.StringType:
                                Console.WriteLine("String:  " + packet.ReadString());
                                break;
                            default:
                                break;
                        }
                    }
                    break;
                }
                System.Threading.Thread.Sleep(1000);
            }
            ps.Close();
            device.Disconnect();
            Console.ReadLine();
        }

    }

    // Returns a platform if the supplied name can be found in the datastore. 
    // Returns null pointer if platform cannot be found 
    private static Platform GetPlatformByName(string p, DatastoreManager dsmgr)
    {
        // Get all platforms in the datastore.
        Collection<Platform> platforms = dsmgr.GetPlatforms();

        // Find the platform whose name matches the parameter. 
        foreach (Platform platform in platforms)
        {
            if (platform.Name == p) return platform;
        }
        return null;

    }
}

System.Object
  Microsoft.SmartDevice.Connectivity.Packet

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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