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InkCollector.Gesture Event

Occurs when an application gesture is recognized.

Namespace:  Microsoft.Ink
Assembly:  Microsoft.Ink (in Microsoft.Ink.dll)

public event InkCollectorGestureEventHandler Gesture

For this event to occur, the InkCollector object must have interest in a set of application gestures. To set the InkCollector object's interest in a set of gestures, call the SetGestureStatus method.

For a list of specific application gestures, see the ApplicationGesture enumeration. For more information about application gestures, see Pen Input, Ink, and Recognition.

The event handler receives an argument of type InkCollectorGestureEventArgs that contains data about this event.

When you create an InkCollectorGestureEventHandler delegate, you identify the method that handles the event. To associate the event with your event handler, add an instance of the delegate to the event. The event handler is called whenever the event occurs, unless you remove the delegate.

When the CollectionMode property is set to GestureOnly, the timeout between when a user adds a gesture and when the Gesture event occurs is a fixed value that you cannot alter programmatically. Gesture recognition is faster in InkAndGesture mode.

To prevent the collection of ink while in InkAndGesture mode:

Set CollectionMode to InkAndGesture.

  • Delete the Stroke object in the Stroke event.

  • Process the gesture in the Gesture event.

To prevent the flow of ink while gesturing, set the DynamicRendering property to false.

In addition to while the user inserts ink, the Gesture event fires when the InkCollector object is in select or erase mode. You are responsible for tracking the editing mode and should be aware of the mode before interpreting the event.


To recognize gestures, you must use an object or control that can collect ink.


The InkCollector object uses the InkCollectorGestureEventHandler delegate to add a gesture event handler.

The event handler is this example displays application gesture information on a status bar label, statusLabelAppGesture.

void Event_OnApplicationGesture(object sender, InkCollectorGestureEventArgs e)
    // There might be more than one gesture passed in InkCollectorGestureEventArgs 
    // The gestures are arranged in order of confidence from most to least 
    // This event handler is only concerned with the first (most confident) gesture
    Gesture G = e.Gestures[0];

    // we will use the gesture if it has confidence of strong or intermediate 

    if (G.Confidence == RecognitionConfidence.Intermediate ||
        G.Confidence == RecognitionConfidence.Strong)

        switch (G.Id)
            case ApplicationGesture.Left:
                statusLabelAppGesture.Text = "Left";
            case ApplicationGesture.Right:
                statusLabelAppGesture.Text = "Right";
            case ApplicationGesture.Up:
                statusLabelAppGesture.Text = "Up";
            case ApplicationGesture.Down:
                statusLabelAppGesture.Text = "Down";


Only application gestures in which you have expressed an interest will fire this event. In this example, the InkCollector object, mInkCollector expresses an interest in four gestures of the ApplicationGesture enumeration.

// set InkCollector interest in the Left, Right, Up, Down gestures
mInkCollector.SetGestureStatus(ApplicationGesture.Left, true);
mInkCollector.SetGestureStatus(ApplicationGesture.Right, true);
mInkCollector.SetGestureStatus(ApplicationGesture.Up, true);
mInkCollector.SetGestureStatus(ApplicationGesture.Down, true);

Prior to collection of ink and gestures, the InkCollector object, mInkCollector registers the event handler.

// register the Gesture event handler
mInkCollector.Gesture += new InkCollectorGestureEventHandler(Event_OnApplicationGesture);

Windows 7, Windows Vista, Windows Server 2008 R2, Windows Server 2008

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.0

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