XINPUT_STATE structure
[This documentation is preliminary and is subject to change.]
Applies to: desktop apps | Metro style apps
Represents the state of a controller.
Syntax
typedef struct _XINPUT_STATE {
DWORD dwPacketNumber;
XINPUT Gamepad;
} XINPUT_STATE, *PXINPUT_STATE;
Members
- dwPacketNumber
-
State packet number. The packet number indicates whether there have been any changes in the state of the controller. If the dwPacketNumber member is the same in sequentially returned XINPUT_STATE structures, the controller state has not changed.
- Gamepad
-
XINPUT_GAMEPAD structure containing the current state of an Xbox 360 Controller.
Remarks
The dwPacketNumber member is incremented only if the status of the controller has changed since the controller was last polled.
Requirements
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Header |
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See also
- XInput Structures
- XInputGetState
- XINPUT_GAMEPAD
Build date: 3/7/2012
XINPUT_GAMEPAD Gamepad
XINPUT Gamepad; on line 3 in the code snippet should be XINPUT_GAMEPAD Gamepad;
- 3/23/2012
- ashkanhoss29