Provides the methods necessary to initialize the scripting engine. The scripting engine must implement the IActiveScript interface.
Method
Description
IActiveScript::SetScriptSite
Informs the scripting engine of the IActiveScriptSite site provided by the host.
IActiveScript::GetScriptSite
Retrieves the site object associated with the Windows Script engine.
IActiveScript::SetScriptState
Places the scripting engine into the specified state.
IActiveScript::GetScriptState
Retrieves the current state of the scripting engine.
IActiveScript::Close
Causes the scripting engine to abandon any currently loaded script, lose its state, and release any interface pointers it has to other objects, thus entering a closed state.
IActiveScript::AddNamedItem
Adds the name of a root-level item to the scripting engine's namespace.
IActiveScript::AddTypeLib
Adds a type library to the namespace for the script.
IActiveScript::GetScriptDispatch
Retrieves the IDispatch interface for the running script.
IActiveScript::GetCurrentScriptThreadID
Retrieves a scripting-engine-defined identifier for the currently executing thread.
IActiveScript::GetScriptThreadID
Retrieves a scripting-engine-defined identifier for the thread associated with the given Microsoft Win32® thread.
IActiveScript::GetScriptThreadState
Retrieves the current state of a script thread.
IActiveScript::InterruptScriptThread
Interrupts the execution of a running script thread.
IActiveScript::Clone
Clones the current scripting engine (minus any current execution state), returning a loaded scripting engine that has no site in the current thread.