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Interlocked.CompareExchange Method (Single, Single, Single)

Compares two single-precision floating point numbers for equality and, if they are equal, replaces one of the values.

Namespace:  System.Threading
Assembly:  mscorlib (in mscorlib.dll)

public static float CompareExchange(
	ref float location1,
	float value,
	float comparand


Type: System.Single

The destination, whose value is compared with comparand and possibly replaced.

Type: System.Single

The value that replaces the destination value if the comparison results in equality.

Type: System.Single

The value that is compared to the value at location1.

Return Value

Type: System.Single
The original value in location1.


The address of location1 is a null pointer.

If comparand and the value in location1 are equal, then value is stored in location1. Otherwise, no operation is performed. The compare and exchange operations are performed as an atomic operation. The return value of CompareExchange is the original value in location1, whether or not the exchange takes place.

The following code example demonstrates a thread-safe method that accumulates a running total of Single values. Two threads add a series of Single values using the thread-safe method and ordinary addition, and when the threads complete the totals are compared. On a dual-processor computer, there is a significant difference in the totals.

In the thread-safe method, the initial value of the running total is saved, and then the CompareExchange method is used to exchange the newly computed total with the old total. If the return value is not equal to the saved value of the running total, then another thread has updated the total in the meantime. In that case, the attempt to update the running total must be repeated.

// This example demonstrates a thread-safe method that adds to a 
// running total.   
using System;
using System.Threading;

public class ThreadSafe
    // Field totalValue contains a running total that can be updated 
    // by multiple threads. It must be protected from unsynchronized  
    // access. 
    private float totalValue = 0.0F;

    // The Total property returns the running total. 
    public float Total { get { return totalValue; }}

    // AddToTotal safely adds a value to the running total. 
    public float AddToTotal(float addend)
        float initialValue, computedValue;
            // Save the current running total in a local variable.
            initialValue = totalValue;

            // Add the new value to the running total.
            computedValue = initialValue + addend;

            // CompareExchange compares totalValue to initialValue. If 
            // they are not equal, then another thread has updated the 
            // running total since this loop started. CompareExchange 
            // does not update totalValue. CompareExchange returns the 
            // contents of totalValue, which do not equal initialValue, 
            // so the loop executes again.
        while (initialValue != Interlocked.CompareExchange(ref totalValue, 
            computedValue, initialValue));
        // If no other thread updated the running total, then  
        // totalValue and initialValue are equal when CompareExchange 
        // compares them, and computedValue is stored in totalValue. 
        // CompareExchange returns the value that was in totalValue 
        // before the update, which is equal to initialValue, so the  
        // loop ends. 

        // The function returns computedValue, not totalValue, because 
        // totalValue could be changed by another thread between 
        // the time the loop ends and the function returns. 
        return computedValue;

public class Test
    // Create an instance of the ThreadSafe class to test. 
    private static ThreadSafe ts = new ThreadSafe();
    private static float control;

    private static Random r = new Random();
    private static ManualResetEvent mre = new ManualResetEvent(false);

    public static void Main()
        // Create two threads, name them, and start them. The 
        // thread will block on mre.
        Thread t1 = new Thread(TestThread);
        t1.Name = "Thread 1";
        Thread t2 = new Thread(TestThread);
        t2.Name = "Thread 2";

        // Now let the threads begin adding random numbers to  
        // the total.

        // Wait until all the threads are done.

        Console.WriteLine("Thread safe: {0}  Ordinary float: {1}", 
            ts.Total, control);

    private static void TestThread()
        // Wait until the signal.

        for(int i = 1; i <= 1000000; i++)
            // Add to the running total in the ThreadSafe instance, and 
            // to an ordinary float. 
            float testValue = (float) r.NextDouble();
            control += testValue;

/* On a dual-processor computer, this code example produces output 
   similar to the following:

Thread safe: 17039.57  Ordinary float: 15706.44

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library

.NET for Windows Store apps

Supported in: Windows 8

.NET for Windows Phone apps

Supported in: Windows Phone 8.1, Windows Phone 8, Silverlight 8.1

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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