Provides access to the main buffered graphics context object for the application domain.
Assembly: System.Drawing (in System.Drawing.dll)
Thetype exposes the following members.
|Equals(Object)||Determines whether the specified object is equal to the current object. (Inherited from Object.)|
|GetHashCode||Serves as the default hash function. (Inherited from Object.)|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
The class allows you to implement custom double buffering for your graphics. Graphics that use double buffering can reduce or eliminate flicker that is caused by redrawing a display surface.
This class has one static property, Current, which returns the main BufferedGraphicsContext for the current application domain. The BufferedGraphicsContext class creates BufferedGraphics instances that can be used to draw buffered graphics.
The BufferedGraphics class has no public constructor and must be created by the BufferedGraphicsContext object for an application domain using its Allocate method. You can retrieve the BufferedGraphicsContext object for the current application domain from the static BufferedGraphicsManager.Current property.
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.