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D2D_MATRIX_4X3_F structure

Describes a 4-by-3 floating point matrix.

Syntax


typedef struct D2D_MATRIX_4X3_F {
  union {
    struct {
      FLOAT _11, _12, _13;
      FLOAT _21, _22, _23;
      FLOAT _31, _32, _33;
      FLOAT _41, _42, _43;
    };
    FLOAT m[4][3];
  };
} D2D_MATRIX_4X3_F;

Members

_11, _12, _13

The values in the first row and first, second, and third columns of the matrix.

_21, _22, _23

The values in the second row and first, second, and third columns of the matrix.

_31, _32, _33

The values in the third row and first, second, and third columns of the matrix.

_41, _42, _43

The value in the fourth row and first, second, and third columns of the matrix.

m

A 4-by-3 floating point array that describes the matrix.

Remarks

The D2D1_MATRIX_4X3_F structure is type defined from a D2D_MATRIX_4X3_F structure in D2d1_1.h.


typedef D2D_MATRIX_4X3_F D2D1_MATRIX_4X3_F;

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2DBaseTypes.h (include D2d1.h)

 

 

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