D3D11_VIDEO_PROCESSOR_ROTATION enumeration (d3d11.h)

Specifies the video rotation states.

Syntax

typedef enum D3D11_VIDEO_PROCESSOR_ROTATION {
  D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
  D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
  D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
  D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3
} ;

Constants

 
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY
Value: 0
The video is not rotated.
D3D11_VIDEO_PROCESSOR_ROTATION_90
Value: 1
The video is rotated 90 degrees clockwise.
D3D11_VIDEO_PROCESSOR_ROTATION_180
Value: 2
The video is rotated 180 degrees clockwise.
D3D11_VIDEO_PROCESSOR_ROTATION_270
Value: 3
The video is rotated 270 degrees clockwise.

Requirements

Requirement Value
Minimum supported client Windows 8 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 [desktop apps | UWP apps]
Header d3d11.h

See also

Direct3D 11 Video Enumerations